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Smart Graphics is the interdisciplinary approach to the generation,
presentation and interaction with 2D and 3D graphical interfaces in a
manner that is sensitive to technological, computational and cognitive
constraints. Such interfaces aim to move beyond the current
requirement that designers anticipate every data, task and
technological scenario, and instead allow the dynamic generation and
presentation of content in such a manner that: (1) engages the user
and is esthetically satisfying; (2) takes account of cognitive
insights as to the use of external representations thereby minimizing
potential for imprecision and ambiguity; (3) is sensitive to the
real-time demands of the task in the context of the available
computational resources; and (4) adapts the form of the output
according to constraints placed on the presentation by the nature of
the target media and available interaction devices.
Smart Graphics research can be loosely divided into principles,
methods and systems based research, and the symposium will encourage
submissions in all these areas, based on the following
characterization:
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Principles: characterizing and coping with constraints
on technological, computational and cognitive resources; theories of
Graphics Design and visual esthetics, cognitive theories of graphical representations;
conceptualizations of graphics; representation and reasoning requirements
for Smart Graphics; interaction between resource restrictions; design,
requirements capture and evaluation methodologies.
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Methods: smart generation and presentation methods for both conventional desk-top and small pervasive
devices;
acquisition and representation of design knowledge for Smart Graphics generation;
empirical methods in the characterization of cognitive restrictions; dealing
with heterogeneous target media; application of planning, decision theory,
optimization, constraint satisfaction, machine learning and other AI techniques
to Smart Graphics; evaluation methods.
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Systems: the application of Smart Graphics to visualization,
virtual reality, augmented reality, mobile communications, wearable computing,
graphical hypermedia, novel interaction techniques (e.g. haptic and natural
language interaction), and advisory & tutoring systems.
Current and past researchers working within the scope of
the Smart Graphics enterprise have had a forum for the first time at
last year's spring symposium, where they could present the full
breadth of their endeavors. This year's symposium will build on this
successful start and attempt to both consolidate the results of
existing research and raise awareness as to the many methods that are
the dowry of AI when building smart graphical interfaces. Success of
the Smart Graphics enterprise relies on the combination of insights
from graphic design, human-computer interaction, cognitive science,
graphics and artificial intelligence, and we have seen that already
the first Smart Graphics Symposium has played a significant role in
brokering a multidisciplinary dialogue between these
communities.
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