International Symposium on Smart Graphics 2001 The Smart Graphics Enterprise Symposium Scope Symposium Program Symposium Committee Submission Symposium Venue Registration Advertising & Sponsors Previous Symposium   Symposium Scope
Smart Graphics is the interdisciplinary approach to the generation, presentation and interaction with 2D and 3D graphical interfaces in a manner that is sensitive to technological, computational and cognitive constraints. Such interfaces aim to move beyond the current requirement that designers anticipate every data, task and technological scenario, and instead allow the dynamic generation and presentation of content in such a manner that: (1) engages the user and is esthetically satisfying; (2) takes account of cognitive insights as to the use of external representations thereby minimizing potential for imprecision and ambiguity; (3) is sensitive to the real-time demands of the task in the context of the available computational resources; and (4) adapts the form of the output according to constraints placed on the presentation by the nature of the target media and available interaction devices.

Smart Graphics research can be loosely divided into principles, methods and systems based research, and the symposium will encourage submissions in all these areas, based on the following characterization:

  • Principles: characterizing and coping with constraints on technological, computational and cognitive resources; theories of Graphics Design and visual esthetics, cognitive theories of graphical representations; conceptualizations of graphics; representation and reasoning requirements for Smart Graphics; interaction between resource restrictions; design, requirements capture and evaluation methodologies.
  • Methods: smart generation and presentation methods for both conventional desk-top and small pervasive devices; acquisition and representation of design knowledge for Smart Graphics generation; empirical methods in the characterization of cognitive restrictions; dealing with heterogeneous target media; application of planning, decision theory, optimization, constraint satisfaction, machine learning and other AI techniques to Smart Graphics; evaluation methods.
  • Systems: the application of Smart Graphics to visualization, virtual reality, augmented reality, mobile communications, wearable computing, graphical hypermedia, novel interaction techniques (e.g. haptic and natural language interaction), and advisory & tutoring systems.
Current and past researchers working within the scope of the Smart Graphics enterprise have had a forum for the first time at last year's spring symposium, where they could present the full breadth of their endeavors. This year's symposium will build on this successful start and attempt to both consolidate the results of existing research and raise awareness as to the many methods that are the dowry of AI when building smart graphical interfaces. Success of the Smart Graphics enterprise relies on the combination of insights from graphic design, human-computer interaction, cognitive science, graphics and artificial intelligence, and we have seen that already the first Smart Graphics Symposium has played a significant role in brokering a multidisciplinary dialogue between these communities.