The Smart Graphics Enterprise | ||
The International Symposium on Smart Graphics brings together people
from the fields of Computer Graphics, Graphics Design, Cognitive
Psychology and Artificial Intelligence, all working on different
aspects of computer generated graphics. After a very successful AAAI Spring Symposium on Smart Graphics in 2000
the organizing committee decided to turn the event into a
self-contained symposium. Last year's event (Smart
Graphics 2001) attracted our target of 30 attendees. This was
despite an unfortunate clash with the ACM I3DG conference. This year
we aim to increase the number of attendees without creating a
"conference" atmosphere, the number of attendees will be capped at
50. Seeing the Smart Graphics initiative taking off so dynamically, we
are expecting a great number of varied and interdisciplinary
submissions, and we are looking forward to the 2002 symposium, which
is generously hosted by the IBM T.J. Watson Research Center.
Advances and breakthroughs in the area of Computer Graphics have made visual media a major ingredient of the modern user interface, and it is likely that graphics will play a dominant role in the way people communicate and interact with computers in the future. Especially the evolution of computing towards more and more pervasive and distributed devices pose new and challenging problems for the effective use of graphics. We believe that intelligent behavior and graphics will provide the technical core of next generation interfaces. But in order to make those interfaces successful, principles and findings from Cognitive Psychology and Graphics Design are equally important to reflect the user's needs and abilities. Until recently there has been very little overlap between the Cognitive Psychology, Computer Graphics, AI and Graphics Design communities. The Smart Graphics Symposium intends to close these gaps. Recent advances in Computer Graphics have allowed AI researchers to integrate graphics in their systems (without being burdened by low-level issues such as image rendering) and graphics acceleration hardware has become affordable and is now available for a broad range of platforms. On the other hand, many AI techniques have matured to the point of being usable by non specialists. Furthermore, these very techniques are likely to be the vehicle by which both principles from Graphics Design and the results of research in cognitive aspects of visual representations, will be integrated in next generation graphical interfaces. |