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Graphics become
Smart Graphics when their design and implementation are grounded in a
deep understanding of human abilities, activities, and desires. This
understanding arises from the integration of fields such as art,
philosophy, semiotics, and the social, cognitive, and perceptual
sciences with novel methods for producing and interacting with rich
graphical (visual, auditory, and haptic) environments.
Such interfaces present content that: (1) engages the user and is
esthetically satisfying; (2) participates in human cognition as
external or distributed representations; (3) is sensitive to the
real-time demands of the interaction in the context of the available
computational resources; and (4) adapts the form of the output
according to a wider set of constraints such as an individual’s
perceptual, attentive, and motor abilities and the nature of the
presentation media and available interaction devices.
Smart Graphics research can be loosely divided into principles, methods
and systems based research, and the symposium will encourage
submissions in all these areas, based on the following
characterization:
- Principles:
Characterizing and coping with constraints on technological,
computational and human perceptual, cognitive and motor
resources; theories of Graphics Design and visual esthetics, theories
of graphical representations and interaction; conceptualizations of
graphics and interactive systems; representation and reasoning
requirements for Smart Graphics; interaction between resource
restrictions; design, requirements capture and evaluation methodologies.
- Methods:
New approaches to the design and testing of graphical generation,
presentation and interaction for both conventional desk-top systems and
new devices and media; acquisition and representation of design
knowledge for Smart Graphics generation; empirical methods in the
characterization of interaction; dealing with heterogeneous target
media; application of planning, decision theory, optimization,
constraint satisfaction, machine learning and other AI techniques to
Smart Graphics; attentive systems; evaluation methods.
- Systems:
The application of Smart Graphics to visualization, virtual reality,
augmented reality, mobile communications, wearable computing, graphical
hypermedia, novel interaction techniques (e.g. attentive systems,
haptic and natural language interaction), and advisory & tutoring
systems.
SG04 welcomes
submissions from computer graphics, HCI & AI researchers and
practitioners, applied philosophers, cognitive scientists, artists and
graphic designers. |