International Symposium on Smart Graphics 2001 The Smart Graphics Enterprise Symposium Scope Symposium Program Symposium Committee Submission Symposium Venue Registration Advertising & Sponsors Previous Symposium   Symposium Scope

Graphics become Smart Graphics when their design and implementation are grounded in a deep understanding of human abilities, activities, and desires. This understanding arises from the integration of fields such as art, philosophy, semiotics, and the social, cognitive, and perceptual sciences with novel methods for producing and interacting with rich graphical (visual, auditory, and haptic) environments.

Such interfaces present content that: (1) engages the user and is esthetically satisfying; (2) participates in human cognition as external or distributed representations; (3) is sensitive to the real-time demands of the interaction in the context of the available computational resources; and (4) adapts the form of the output according to a wider set of constraints such as an individual’s perceptual, attentive, and motor abilities and the nature of the presentation media and available interaction devices.

Smart Graphics research can be loosely divided into principles, methods and systems based research, and the symposium will encourage submissions in all these areas, based on the following characterization:

  • Principles: Characterizing and coping with constraints on technological, computational and human perceptual,  cognitive and motor resources; theories of Graphics Design and visual esthetics, theories of graphical representations and interaction; conceptualizations of graphics and interactive systems; representation and reasoning requirements for Smart Graphics; interaction between resource restrictions; design, requirements capture and evaluation methodologies.
  • Methods: New approaches to the design and testing of graphical generation, presentation and interaction for both conventional desk-top systems and new devices and media; acquisition and representation of design knowledge for Smart Graphics generation; empirical methods in the characterization of interaction; dealing with heterogeneous target media; application of planning, decision theory, optimization, constraint satisfaction, machine learning and other AI techniques to Smart Graphics; attentive systems; evaluation methods.
  • Systems: The application of Smart Graphics to visualization, virtual reality, augmented reality, mobile communications, wearable computing, graphical hypermedia, novel interaction techniques (e.g. attentive systems, haptic and natural language interaction), and advisory & tutoring systems.
SG04 welcomes submissions from computer graphics, HCI & AI researchers  and practitioners, applied philosophers, cognitive scientists, artists and graphic designers.