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The fifth International Symposium on Smart Graphics will bring together researchers from Computer Graphics, Visualization, Art & Graphics Design, Cognitive Psychology and Artificial Intelligence, all working on different aspects of computer-generated graphics. This year's meeting will be held in the beautifully calm and serene atmosphere of Frauenwörth cloister near Munich, Germany.

Graphics by W. Bradford Paley from his Smart Graphics 2003 paperAdvances and breakthroughs in computer graphics have made visual media the basis of the modern user interface, and it is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. Indeed, as computers become more and more pervasive, and display sizes both increase and decrease, new and challenging problems arise for the effective use and generation of computer graphics.


Graphics by Shigeru Owada from his Smart Graphics 2003 paperRecent advances in computer graphics have allowed AI researchers to integrate graphics in their systems, and on the other hand, many AI techniques have matured to the point of being easily used by non specialists. These very techniques are likely to be the vehicle by which both principles from graphic design, and the results of research into cognitive aspects of visual representations will be integrated in next generation graphical interfaces.

Smart Graphics 2005


Smart Graphics 2005 will be focused on the question "How can we reconcile Moore's Law with Darwin's Law?". Advancements in information, communication and sensing technologies have made it possible to gather enormous quantities of information about a range of situations and events that are of importance to human survival and prosperity. Artificial intelligence can process much of this information, but understanding and effectively utilizing AI in the context of a task and situation often creates an additional level of complexity for the user.

While the amount of information that could potentially inform human decision-making is increasing geometrically, our perceptual and cognitive abilities have remained relatively constant for the last 20,000 years. Since the limiting factor in our ability to utilize information and communication technologies are cognitive in nature, one approach has been to utilize technology to augment human cognition. Beginning with Vannevar Bush's visionary 1945 essay "As We May Think", through JCR Licklider's Man-Machine Symbiosis, and Doug Engelbart's NLS this thread has given rise to the new field of visual analytics.

Visual Analytics describes the art and science of analytical reasoning facilitated by interactive visual interfaces.  The goal of Visual Analytics is to stimulate analytical insight from massive, dynamic, ambiguous, and often conflicting information; to detect the expected and to discover the unexpected; and to yield timely assessments with evidence and confidence levels. Visual analytic interfaces are based on cognitive and perceptual principles to support human information discourse using innovative interactive techniques and visual representations. These are augmented by the art of graphical design and interaction design and the use of Artificial Intelligence in partnership with biological intelligence. Testing these applications will require new methodologies that move beyond usability to quantify the impact of interactive visualization applications on perceptual, distributed, and embodied cognition.