|February 14th, 2010||(submission deadline)|
|March 28th, 2010||(notification of results)|
|April 2nd, 2010||(camera ready copy due)|
|June 24-26, 2010||(Symposium in Banff, Canada)|
Such interfaces present content that:
- engages the user and is aesthetically satisfying
- participates in human cognition as external or distributed representations
- is sensitive to the real-time demands of the interaction in the context of the available computational resources and
- adapts the form of the output according to a wider set of constraints such as an individual's perceptual, attentive, and motor abilities and the nature of the presentation media and available interaction devices.
Smart Graphics research can be loosely divided into principles, methods and systems based research, and the symposium will encourage submissions in all these areas, based on the following characterization:
Principles:Principles of Smart Graphics include: theories of graphics design and visual aesthetics, and Theories of graphical representations and interaction, Design and testing of graphical systems, Constraints on technological, computational and human (perceptual, cognitive and motor) resources, Conceptualizations of graphics and interactive systems, Representation and reasoning requirements for Smart Graphics, Interaction between resource restrictions, design, requirements capture and evaluation methodologies, systems that make people smart.
Methods:New approaches to the design and testing of graphical generation, presentation and interaction for both conventional desk-top systems and new devices and media, Acquisition and representation of design knowledge for Smart Graphics generation, Empirical methods in the characterization of interaction, Dealing with heterogeneous target media, Application of planning, decision theory, optimization, constraint satisfaction, machine learning and other AI techniques to Smart Graphics, Attentive systems, Evaluation methods.
Systems:The application of Smart Graphics to visualization, virtual reality, augmented reality, mobile communications, wearable computing, graphical hypermedia, web-based systems, novel interaction techniques (e.g. attentive systems, haptic and natural language interaction), and advisory & tutoring systems.
In 2010, we propose a specific emphasis on the integration of scientific research and digital media technology into the design of aesthetic experience and artistic practice. In particular, we encourage discussion of research that locates the site of an interactive experience within the everyday world, using smart graphics, technologies, and responsive media to enrich and augment the public, private and personal spaces in which we live our lives.
SG10 welcomes submissions from computer graphics, HCI & AI researchers and practitioners, applied philosophers, cognitive scientists, artists and graphic designers.
© 2010 International Symposium on Smart Graphics. All Rights Reserved.