Such interfaces present content that:
- engages the user and is aesthetically satisfying
- participates in human cognition as external or distributed representations
- is sensitive to the real-time demands of the interaction in the context of the available computational resources and
- adapts the form of the output according to a wider set of constraints such as an individual's perceptual, attentive, and motor abilities and the nature of the presentation media and available interaction devices.
Smart Graphics research can be loosely divided into principles, methods and systems based research, and the symposium will encourage submissions in all these areas, based on the following characterization:
- Principles:Principles of Smart Graphics include: theories of graphics design and visual aesthetics, and Theories of graphical representations and interaction, Design and testing of graphical systems, Constraints on technological, computational and human (perceptual, cognitive and motor) resources, Conceptualizations of graphics and interactive systems, Representation and reasoning requirements for Smart Graphics, Interaction between resource restrictions, design, requirements capture and evaluation methodologies, systems that make people smart.
- Methods:New approaches to the design and testing of graphical generation, presentation and interaction for both conventional desk-top systems and new devices and media, Acquisition and representation of design knowledge for Smart Graphics generation, Empirical methods in the characterization of interaction, Dealing with heterogeneous target media, Application of planning, decision theory, optimization, constraint satisfaction, machine learning and other AI techniques to Smart Graphics, Attentive systems, Evaluation methods.
- Systems:The application of Smart Graphics to visualization, virtual reality, augmented reality, mobile communications, wearable computing, graphical hypermedia, web-based systems, novel interaction techniques (e.g. attentive systems, haptic and natural language interaction), and advisory & tutoring systems.